Superfandom: How Our Obsessions Are Changing What We Buy and Who We Are | 被動收入的投資秘訣 - 2024年6月

Superfandom: How Our Obsessions Are Changing What We Buy and Who We Are

作者:Zoe Fraade-Blanar,Aaron M. Glazer
出版社:
出版日期:2017年03月02日
ISBN:9781781255339
語言:繁體中文
售價:549元

你知道嗎?我們的生活竟如此深受瘋狂粉絲的影響!
深入挖掘粉絲經濟的影響力,讓按「讚」也能滾出黃金

  從傳統公司到科技新創公司,數位工具讓所有企業直接且即時地接近、了解消費者。但我們卻很容易忘記,數位工具也能即時的反應這群死忠的消費者討厭什麼。

  這就是新的「粉絲經濟」:品牌擁有者與品牌消費者的結合。粉絲比以往任何時候都擁有更大的影響力,甚至能形塑他們所愛的事物。粉絲並不是一個名詞,而更是動詞!他們創造、參與、討論轉貼,他們不僅是一般的購買型消費者,而是足以決定成敗的關鍵。

  在《Superfandom》書中,作者解釋了這個品牌與粉絲共生的新時代,深入探討粉絲歷史、社會學及心理學。從拍立得、美格威士忌到股神巴菲特的粉絲團,消費者關係已經大大改變。《Superfandom》用令人眼花撩亂的豐富例子,深入探討粉絲與品牌間不斷變化的複雜關係,是了解粉絲經濟的最佳指南。(文/博客來編譯)

  An in-depth look at the influence of fans—society’s alpha consumers—on our lives and culture.

  As fandom sheds its longtime stigmas of geekiness and hysteria, fans are demanding more from the celebrities and brands they love. Digital tools have given organizations—from traditional businesses to tech startups—direct, real-time access to their most devoted consumers, and it’s easy to forget that this access flows both ways. This is the new “fandom-based economy”: a convergence of brand owner and brand consumer. Fan pressures hold more clout than ever before as audiences demand a say in shaping the future of the things they love.

  Fandom isn't a noun, it's a verb. Fans create; they engage; they discuss. From comics to clothing, boundaries between fans and creators are blurring, and in this new fandom-based economy, it's clear: consumers may buy a product, but it is fans who can make or break it.

  An essential guide to the fan-fuelled future, Superfandom explores the explosion of fandom and its transformative impact on culture and business. In chapters centred on illuminating case studies, experts Zoe Fraade-Blanar and Aaron Glazer delve into the history, sociology and psychology of fan culture, and how it can change the way business works. With them we visit Disneyland, drink Frida Kahlo branded margaritas, meet the fans who rebelled when Polaroid discontinued its film, and find out how fan-modding of Grand Theft Auto adds value to the game.

  In Superfandom, Zoe Fraade-Blanar and Aaron M. Glazer explain this new era of symbiosis. For producers, it can mean a golden opportunity: brands such as Polaroid and Surge, preserved by the passion of a handful of nostalgic fans, can now count on an articulate, creative, and, above all, loyal audience. Yet, the new economy has its own risks—it’s also easier than ever for companies to lose their audience’s trust, as Valve did when it tried to introduce a paid mod system for its Skyrim video game.

  Examining key cases that span a wide range of consumer markets, Fraade-Blanar and Glazer explain why some kinds of engagement with fans succeed and some backfire. Throughout, the authors probe fandom’s history, sociology, and psychology. From the nineteenth-century American Alice Drake, who bribed her way into the houses of her favorite European composers, to Hatsune Miku, the Japanese virtual celebrity whose songs are composed entirely by fans, the dynamics of fandom—the activities we perform to show we belong to a group of people with common interests—may be as old as culture itself.

  The internet allows direct access to this world: businesses can talk directly to their fans, hear their needs and desires, and react in real time. But while the benefits of this relationship can be huge, businesses that exploit or ignore fan bases do so at their peril. It can be very easy to get fan engagement wrong - as IKEA found out when it tried to shut down a fan site. Practical, investigative and reflective, Superfandom is a compelling and convincing exploration of the subject, and an indispensable guide to the brave new world of tech-fuelled fandom.


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